BVW Round 3 – BopIt! Extreme Home Edition

Square

BVW Round 3 is one week long instead of the usual two, and “creating something fun” is the only target! Recreating BopIt! in such a big scale is something I have never thought about and gratefully it works beautifully. Our team spends the whole week to build those two arcades from the ground up: including buying door handles and other material from flee market. The two systems are set up using Makey-Makey and the gameplay is presented through a Unity 2D application. I used Lagrange Polynomial to approximate a fluid curve of giving orders on screen.