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Project Houdini

Time: Jan 2019 -Present (On-going Spring 2019 semester) Place: Entertainment Technology Center My Role: Game Designer / Programmer Platform: Tap, Android Engine: Unity Output: 11 Interaction Pattern Prototypes, Audio-based Experience Sky … Continue readingProject Houdini

Ink Fish

Time: Nov 8, 2018 – Nov 15, 2018 Event: Epic Megajam 2018 Topic: “Reality is Often Inaccurate” My Role: Designer/Lead Programmer Platform: VR Engine: Unreal Engine 4 with Unreal Blueprint … Continue readingInk Fish