
NBA 2K21 (PS5, Xbox Series S/X)

NBA 2K22 (PS5, Xbox Series S/X)
Collaborated with multiple departments on the player running out from tunnel sequence. Designed a system that would trigger audience to enter and leave the stadium based on the current in-game situation.
Footage taken from NBA 2K22, feature got implemented in NBA 2K21.

Designed the Over-the-shoulder camera that boosts immersion for players being in the stadium.
Footage taken from NBA 2K22, feature got implemented in NBA 2K21.

Designed camera flow for multiple in-game activities happened in The City, the games’ open-world hub. Activities include:
- Elevator in the Event Center
- Race of the Week (driving Go-Kart, skateboarding, roller skating, biking)
- Fashion Show




Produced and designed a feature where one fan would jump out from the crowd and talk to MyPlayer and other people (coach, referee, etc.). Fine-tuned the system to best accommodate in-game situations and situations based on seasonal stats tracking. Modified its location to get the best and yet subtle appearance on camera to give players a feeling of walking by the fan talking to them.