Time: March 2019-May 2019 Location: Entertainment Technology Center My Role: Lead Designer, UI Programmer Platform: Tap, Android Engine: Unity Part of Project Houdini Sky of Echoes is an open-world space … Continue readingSky of Echoes
Project Trailer Time: Aug 2018 – Dec 2018 (Fall 2018 Semester) Place: Entertainment Technology Center My Role: Programmer / 3D Modeler / Sound Designer Platform: Custom Pass-through VR Rig (VR … Continue readingProject Pupil
Isle of Quark is a 3D puzzle game aiming to inspire teenagers from age 13 to 18 to code while keep being an entertaining experience. The game is developed by … Continue readingIsle of Quark
Aren’t You Alone in the Dark is a personal project I submit for my Game Design class. Built in Unreal Engine 4, AYAITD is a survival horror game mixed with twin-stick shooter genre. … Continue readingAren’t You Alone in the Dark?
BVW Round 4, aka. the Story Round, is the biggest challenge I have met in the class so far because building a short, narrative drive game under two weeks is never … Continue readingBVW Round 4 – My name is Joseph
BVW Round 3 is one week long instead of the usual two, and “creating something fun” is the only target! Recreating BopIt! in such a big scale is something I … Continue readingBVW Round 3 – BopIt! Extreme Home Edition
This is the first completed game project I’ve ever participated in. The game runs on Microsoft HoloLens as the platform. In this game, named gHost as a play on words … Continue readingBVW Round 1 – gHost
Paint The Sky borrows the idea from Academy Award Nominee La Luna(2011) and sets players in a boat to collect stars fallen from the sky. The scene is filled with Greek … Continue readingBVW Round 2 – Paint The Sky